Book Image

C# 6 and .NET Core 1.0

Book Image

C# 6 and .NET Core 1.0

Overview of this book

With the release of .NET Core 1.0, you can now create applications for Mac OS X and Linux, as well as Windows, using the development tools you know and love. C# 6 and .NET Core 1.0 has been divided into three high-impact sections to help start putting these new features to work. First, we'll run you through the basics of C#, as well as object-orient programming, before taking a quick tour through the latest features of C# 6 such as string interpolation for easier variable value output, exception filtering, and how to perform static class imports. We'll also cover both the full-feature, mature .NET Framework and the new, cross-platform .NET Core. After quickly taking you through C# and how .NET works, we'll dive into the internals of the .NET class libraries, covering topics such as performance, monitoring, debugging, internationalization, serialization, and encryption. We'll look at Entity Framework Core 1.0 and how to develop Code-First entity data models, as well as how to use LINQ to query and manipulate that data. The final section will demonstrate the major types of applications that you can build and deploy cross-device and cross-platform. In this section, we'll cover Universal Windows Platform (UWP) apps, web applications, and web services. Lastly, we'll help you build a complete application that can be hosted on all of today's most popular platforms, including Linux and Docker. By the end of the book, you'll be armed with all the knowledge you need to build modern, cross-platform applications using C# and .NET Core.
Table of Contents (25 chapters)
C# 6 and .NET Core 1.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Declaring variables


All applications process data. Data comes in, data is processed, and data goes out.

Data usually comes into our program from files, databases, or user input. Data can be put temporarily in variables that will be stored in the memory of the running program. When the program ends, the data in memory is lost. Data is usually output to files and databases or to the screen or a printer.

When using variables, you should think about, first, how much space it takes in memory, and, next, how fast it can be processed.

We control this by picking an appropriate type. You can think of simple common types such as int and double as being differently sized storage boxes. A smaller box would take less memory but may not be processed as quickly.

Naming variables

There are naming conventions for variables and it is best practice to follow them, as shown in the following table:

Naming convention

Examples

Usage

Camel case

cost, orderDetail, dateOfBirth

Local variables and private members...