Book Image

C# 6 and .NET Core 1.0

Book Image

C# 6 and .NET Core 1.0

Overview of this book

With the release of .NET Core 1.0, you can now create applications for Mac OS X and Linux, as well as Windows, using the development tools you know and love. C# 6 and .NET Core 1.0 has been divided into three high-impact sections to help start putting these new features to work. First, we'll run you through the basics of C#, as well as object-orient programming, before taking a quick tour through the latest features of C# 6 such as string interpolation for easier variable value output, exception filtering, and how to perform static class imports. We'll also cover both the full-feature, mature .NET Framework and the new, cross-platform .NET Core. After quickly taking you through C# and how .NET works, we'll dive into the internals of the .NET class libraries, covering topics such as performance, monitoring, debugging, internationalization, serialization, and encryption. We'll look at Entity Framework Core 1.0 and how to develop Code-First entity data models, as well as how to use LINQ to query and manipulate that data. The final section will demonstrate the major types of applications that you can build and deploy cross-device and cross-platform. In this section, we'll cover Universal Windows Platform (UWP) apps, web applications, and web services. Lastly, we'll help you build a complete application that can be hosted on all of today's most popular platforms, including Linux and Docker. By the end of the book, you'll be armed with all the knowledge you need to build modern, cross-platform applications using C# and .NET Core.
Table of Contents (25 chapters)
C# 6 and .NET Core 1.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Simplifying methods with operators


We might want two instances of a person to be able to procreate. We could do this with the following method:

// method to "multiply"
public Person Procreate(Person partner)
{
    var baby = new Person("Baby");
    Children.Add(baby);
    partner.Children.Add(baby);
    return baby;
}

Now, we can get two people to make a baby:

var harry = new Person { Name = "Harry" };
var mary = new Person { Name = "Mary" };
var baby1 = harry.Procreate(mary);
WriteLine($"{mary.Name} has {mary.Children.Count} children.");
WriteLine($"{harry.Name} has {harry.Children.Count} children.");

Run the application and view the output:

Mary has 1 children.
Harry has 1 children.

An alternative would be to define an operator to allow two people to "multiply". To allow this, we need to define a static operator for the * symbol:

// operator to "multiply"
public static Person operator *(Person p1, Person p2)
{
    return p1.Procreate(p2);
}

Add the following code at the end of the Main method...