Book Image

Kivy - Interactive Applications and Games in Python

By : Roberto Ulloa
Book Image

Kivy - Interactive Applications and Games in Python

By: Roberto Ulloa

Overview of this book

Table of Contents (13 chapters)
Kivy – Interactive Applications and Games in Python Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Drawing basic shapes


Before starting, let's introduce the Python code that we will reuse in all the examples of this chapter:

1. # File name: drawing.py
2. from kivy.app import App
3. from kivy.uix.relativelayout import RelativeLayout
4. 
5. class DrawingSpace(RelativeLayout):
6.     pass
7. 
8. class DrawingApp(App):
9.     def build(self):
10.         return DrawingSpace()
11. 
12. if __name__=="__main__":
13.     DrawingApp().run()

We created the subclass DrawingSpace from RelativeLayout. It could have been inherited from any Widget but using RelativeLayout is generally a good choice for graphics because we usually want to draw inside the widget, and that means relative to its position.

Let's start with the canvas. There are basically two types of instructions that we can add to a canvas: vertex instructions and context instructions.

Note

The vertex instructions inherit from the VertexInstruction base class, and allow us to draw vector shapes in the coordinate space.

The context instructions...