This chapter covered the whole construction process of an interactive and animated application. You learned how to integrate various Kivy components and you should now be able to comfortably build a 2D animated game.
Let's review all the new classes and components we used in this chapter:
Atlas
Image
: Thesource
propertySoundLoader
andSound
: Theload
andplay
methods, respectivelyWindow
: Theheight
andwidth
properties, and therequest_keyboard
,remove_widget
, andadd_widget
methodsAnimation
: The properties as parameters;d
andt
parameters;start
,stop
, andbind
methods;on_start
,on_progress
, andon_complete
events; and'+'
and'&'
operatorsTouch
:ud
attributeClock
:schedule_interval
andschedule_once
methodsKeyboard
:bind
andunbind
methods,on_key_down
event
The information contained in this chapter presents tools and strategies you can use to develop highly interactive applications. By combining the previous chapters information with this chapter's insights into the...