Book Image

Delphi Cookbook - Second Edition

By : Daniele Teti
Book Image

Delphi Cookbook - Second Edition

By: Daniele Teti

Overview of this book

Delphi is a cross-platform Integrated Development Environment (IDE) that supports rapid application development for Microsoft Windows, Apple Mac OS X, Google Android, and Apple iOS. It helps you to concentrate on the real business and save yourself the pain of wandering amid GUI widget details, or having to tackle inter-platform incompatibilities. It also has a wide range of drag-and-drop controls, helping you code your business logic into your business model, and it compiles natively for desktop and mobile platforms. This book will teach you how to design and develop applications, deploy them on the cloud platform, and distribute them within an organization via Google Play and other similar platforms. You will begin with the basics of Delphi and get acquainted with JSON format strings, XSLT transformations, unicode encodings and various types of streams. We then move on to more advanced topics such as developing higher-order functions and using enumerators and RTTI. You will get an understanding of how Delphi RTL functions and how to use FireMonkey in a VCL application. We will then cover topics such as multithreading, using the parallel programming library and putting Delphi on a server. We will also take a look at the new feature of WebBroker Apache modules and then ride the mobile revolution with FireMonkey. By the end of the book, you will be able to develop and deploy cross-platform applications using Delphi .
Table of Contents (15 chapters)
Delphi Cookbook Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Showing complex vector shapes using paths


One of the biggest advantages of FireMonkey compared to VCL is its vector-based nature. Various visual parts can be created in FireMonkey using vector based graphic (even if in some cases, using a bitmapped approach can be faster). In terms of vectorial graphics, there is a nice language called Scalable Vector Graphics (SVG) that allows you to define primitive shapes using a set of coordinates and not a raster image. So, you can stretch the image without losing its resolution, because the image is not actually stretched, but completely redrawn using the new coordinates. That's it; the SVG file is made up of coordinates and mathematical formulae to join them.

Inside the SVG language, there is an element called SVG path. The path element is used to define a path. So, what's a path?

A path is a sequence of instructions to draw something using primitives. Think of an SVG path as a language into another language (let's say a sort of internal DSL).

The following...