Book Image

Mastering Android NDK

Book Image

Mastering Android NDK

Overview of this book

Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.
Table of Contents (17 chapters)
Mastering Android NDK
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Mount points and streams


On Android, the test.txt file is most likely to reside in the .apk package and a lot of work needs to happen within the CreateReader() call. The data for test.txt is extracted and an instance of clMemFileMapper is created. Let's travel down the hidden pipeline of file operations.

The code for CreateReader() is simple. First, we convert the slashes and backslashes in the path to match those of the underlying operating system. Then a mount point is found which hosts the file named FileName. Finally, an instance of clFileMapper is created. This class implements the iIStream interface. Let's take a closer look at all these classes:

clPtr<iIStream> clFileSystem::CreateReader(
  const std::string& FileName ) const
{
  std::string Name = Arch_FixFileName( FileName );
  clPtr<iMountPoint> MountPoint = FindMountPoint( Name );

Here we use the Null Object pattern (http://en.wikipedia.org/wiki/Null_Object_pattern) to define neutral behavior in the case of a non...