Book Image

Mastering Android NDK

Book Image

Mastering Android NDK

Overview of this book

Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.
Table of Contents (17 chapters)
Mastering Android NDK
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Accessing the archive files


Since .apk is just a fancy .zip archive, we use the ZLib library by Jean-loup Gailly combined with the MiniZIP library to retrieve compressed files from it. The complete source code is about 500 kilobytes in size so we provide two files, libcompress.c and libcompress.h, which are easily integrated into any build process. Our goal is to implement the clArchiveMountPoint which enumerates files in an archive, decompresses the data for the specific file, and creates a clMemFileMapper to read its data. To do this, we need to introduce a helper class, clArchiveReader, which reads and decompresses .zip archives:

class clArchiveReader: public iIntrusiveCounter
{
private:

The private sFileInfo structure is defined in the clArchiveReader class and encapsulates a pack of useful file properties together with the pointer to compressed file data:

  struct sFileInfo
  {
    /// offset to the file
    uint64 FOffset;
    /// uncompressed file size
    uint64 FSize;
    /// compressed...