Book Image

Mastering Android NDK

Book Image

Mastering Android NDK

Overview of this book

Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.
Table of Contents (17 chapters)
Mastering Android NDK
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Linear algebra and transformations


In the Core/VecMath.h file, there is a bunch of vector and matrix specific classes and helpers. The main classes we use are LVector2, LVector3, LVector4, LMatrix3, LMatrix4, and LQuaternion for which basic algebraic operations are defined. There are shortcuts for them to makewriting of any math-heavy codr:

using vec2 = LVector2;
using vec3 = LVector3;
using vec4 = LVector4;
using mat3 = LMatrix3;
using mat4 = LMatrix4;
using quat = LQuaternion;

This tiny math library is basically a tight squeeze of some algebra code from Linderdaum Engine (http://www.linderdaum.com).

Besides this, there is a set of useful functions in the namespace Math dealing with different projection transformations calculation. They will be heavily used in the subsequent chapters.