Book Image

Mastering Android NDK

Book Image

Mastering Android NDK

Overview of this book

Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.
Table of Contents (17 chapters)
Mastering Android NDK
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

The page-based user interface


Most parts of the previous chapters have laid down a foundation of a portable C++ application. Now, it is time to show you how to join more parts together. In Chapter 7, Cross-platform UI and Input System, we discussed how to create a simple custom user interface in C++ and respond to user input. In both cases, we only implemented a single fixed behavior without explaining how to switch to another one without writing spaghetti code. The first paragraphs of this chapter introduced the concept of Behavior, which we now apply to our user interface.

We call a single fullscreen state of the user interface as Page. Thus, every different screen of the application is represented by the clGUIPage class, which we annotate hereinafter.

Three main methods of clUIPage are Render(), Update(), and OnTouch(). The Render() method renders a complete page with all child views. Update() synchronizes the view with the application state. OnTouch() reacts to user input. The clGUIPage...