Book Image

Android High Performance Programming

By : Emil Atanasov, Enrique López Mañas, Diego Grancini
Book Image

Android High Performance Programming

By: Emil Atanasov, Enrique López Mañas, Diego Grancini

Overview of this book

Performant applications are one of the key drivers of success in the mobile world. Users may abandon an app if it runs slowly. Learning how to build applications that balance speed and performance with functionality and UX can be a challenge; however, it's now more important than ever to get that balance right. Android High Performance will start you thinking about how to wring the most from any hardware your app is installed on, so you can increase your reach and engagement. The book begins by providing an introduction to state–of-the-art Android techniques and the importance of performance in an Android application. Then, we will explain the Android SDK tools regularly used to debug and profile Android applications. We will also learn about some advanced topics such as building layouts, multithreading, networking, and security. Battery life is one of the biggest bottlenecks in applications; and this book will show typical examples of code that exhausts battery life, how to prevent this, and how to measure battery consumption from an application in every kind of situation to ensure your apps don’t drain more than they should. This book explains techniques for building optimized and efficient systems that do not drain the battery, cause memory leaks, or slow down with time.
Table of Contents (17 chapters)
Android High Performance Programming
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Walkthrough


We will define here all we need to know to deal with a multithreading environment like Android. It is crucial to understand what a thread is and what problems can occur while dealing with one. That is why we are focusing on the Java framework for a while, because every Android developer should know those notions, and then we will focus on how that platform is defined in Android and integrated with more objects. This provides multiple ways to separate execution at all levels, from the multithreading inside an application to the communication between different processes, defining a particular language to reach the target. So, let's see what we are talking about.

Threading basics

We could think of a thread as a portion of instructions executed sequentially. These instructions are translated to be performed by the hardware of the device. When there are multiple portions of instructions to be executed, then the environment is called multithreaded. This technique is helpful to speed...