Book Image

Learning Android Game Development

By : Nikhil Malankar
Book Image

Learning Android Game Development

By: Nikhil Malankar

Overview of this book

In this book, we’ll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You’ll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you’ll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
4
Creating Sprites and Interactive Objects

Chapter 10. Working Further on 3D Game

Now that we have defined our 3D shape, let's render it on our screen. However, before we begin this chapter, let's summarize everything we learned throughout the contents of this book since this is our last chapter.

We learned a lot of cool stuff about Android. We started from learning about the history of Android and quickly progressed toward the installation of software required to develop apps for Android. After that, we installed Android Studio and configured it with the latest components of Android-N.

Once our environment was set up, we learned how to create a basic app for Android and learned about various concepts of Android, such as package names, inputs, emulators, and more. After getting an air of familiarity with Android, we learned about how to make a transition from making apps to games wherein we learned how to create a surface and canvas, which would allow us to create graphics for our game, and then we moved on to learn various concepts...