Book Image

Learning Android Game Development

By : Nikhil Malankar
Book Image

Learning Android Game Development

By: Nikhil Malankar

Overview of this book

In this book, we’ll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You’ll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you’ll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
4
Creating Sprites and Interactive Objects

Creating a pyramid 3D object


Now that you have understood how to define shapes and render objects on screen, it will be comparatively easier to create our 3D object. We will follow almost the same procedure as we did to create our triangle. We will create our pyramid right besides our triangle; let's begin.

Defining the shape

As we've learned from the previous part, we will first create a class of our pyramid in order to define our shape. So create a file Pyramid.java to define the shape of our pyramid object.

Our pyramid has five faces, so we will require five vertices to draw our pyramid. So after you create your Pyramid.java, we will define our vertices, as follows:

//Package name of our game

public class Pyramid {
    private float[] vp = { // 5 vertices of the pyramid in (x,y,z)
            -1.0f, -1.0f, -1.0f,  //left-bottom-back
            1.0f, -1.0f, -1.0f,  //right-bottom-back
            1.0f, -1.0f,  1.0f,  //right-bottom-front
            -1.0f, -1.0f,  1.0f,  //left-bottom-front...