Book Image

Learning Android Game Development

By : Nikhil Malankar
Book Image

Learning Android Game Development

By: Nikhil Malankar

Overview of this book

In this book, we’ll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You’ll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you’ll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
4
Creating Sprites and Interactive Objects

Chapter 2. Getting Familiar with Android Studio

This chapter will guide you through Android Studio and, by the end of this chapter, you will have successfully executed your first Android project. This will be an important chapter for your core understanding of the project structure of Android and will help you with the chapters that follow. You will learn the following:

  • General project structure of an Android Project
  • Default class explanation
  • XML files and different types of XML files
  • Setting up Android Emulator
  • Executing your first Hello World program