Book Image

Learning Android Game Development

By : Nikhil Malankar
Book Image

Learning Android Game Development

By: Nikhil Malankar

Overview of this book

In this book, we’ll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You’ll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you’ll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
4
Creating Sprites and Interactive Objects

Chapter 3. Managing Inputs

Now that we have learned how to run a program on the Android Emulator, it is time for us to do some more cool stuff, which will equip us with the knowledge required to make our game. In this chapter, we will continue with XML files and will step into the territory of taking user inputs. In a gist, we will be learning the following:

  • Exploring different types of XML files and the resource folder further
  • Creating buttons and linking them to take inputs
  • Working with accelerometer readings
  • Mobile touch inputs

So, let's get started.