Book Image

Learning Android Game Development

By : Nikhil Malankar
Book Image

Learning Android Game Development

By: Nikhil Malankar

Overview of this book

In this book, we’ll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You’ll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you’ll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
4
Creating Sprites and Interactive Objects

Chapter 4. Creating Sprites and Interactive Objects

We have learned almost everything about the basics that we need to create various components in Android, so we can now move on to do some more exciting stuff. Now, at this point, we will start working on a proper 2D game. It will be a small 2D side scroller game like Mario. However, before we do that, let's first talk about games as a development concept. In order to understand more about games, you will need to understand a bit of Game Theory. So, before we proceed with creating images and backgrounds on screen, let's dive into some game theory. Here are a list of topics we will be covering in this chapter:

  • Game Theory
  • Working with colors
  • Creating images on screen
  • Making a continuous scrolling background

Let's start with the first one.