Book Image

Learning Android Game Development

By : Nikhil Malankar
Book Image

Learning Android Game Development

By: Nikhil Malankar

Overview of this book

In this book, we’ll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You’ll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you’ll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
4
Creating Sprites and Interactive Objects

Summary


We learned how to create boundaries for our game and also created our explosion effect file with the required components needed along with its constructor. 

We now have a proper upper and lower boundary in our game and we also have created our foundation for adding explosions in our game after our player collides with rocks. 

In the next chapter, we will spawn the explosion on the screen after our player collides with the rock and display our score on the screen as a User Interface component.