Book Image

Swift 2 By Example

By : Giordano Scalzo
Book Image

Swift 2 By Example

By: Giordano Scalzo

Overview of this book

Swift is no longer the unripe language it was when launched by Apple at WWDC14, now it’s a powerful and ready-for-production programming language that has empowered most new released apps. Swift is a user-friendly language with a smooth learning curve; it is safe, robust, and really flexible. Swift 2 is more powerful than ever; it introduces new ways to solve old problems, more robust error handling, and a new programming paradigm that favours composition over inheritance. Swift 2 by Example is a fast-paced, practical guide to help you learn how to develop iOS apps using Swift. Through the development of seven different iOS apps and one server app, you’ll find out how to use either the right feature of the language or the right tool to solve a given problem. We begin by introducing you to the latest features of Swift 2, further kick-starting your app development journey by building a guessing game app, followed by a memory game. It doesn’t end there, with a few more apps in store for you: a to-do list, a beautiful weather app, two games: Flappy Swift and Cube Runner, and finally an ecommerce app to top everything off. By the end of the book, you’ll be able to build well-designed apps, effectively use AutoLayout, develop videogames, and build server apps.
Table of Contents (18 chapters)
Swift 2 By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Welcome to the World of Swift
2
Building a Guess the Number App
Index

Summary


This was a really dense chapter because we squeezed in content that usually needs at least a book to explain properly in only tens of pages.

We took a quick look at Swift and its capabilities, starting from the definitions of variables and constants and then how to define the control flow. After that, we moved on to structs and classes, seeing how they are similar in some ways but profoundly different as philosophies. Finally, we explored the new features of Swift 2.0, how to create simple objects for complex problems, and how to exploit functional patterns to build more readable programs.

Of course, simply after reading this chapter, nobody can be considered an expert in Swift. However, the information here is enough to let you understand all of the code we'll be using in the upcoming chapters to build several kinds of apps.

In the next chapter, we'll continue to explore Swift and iOS, and, finally, we'll implement a simple iOS app to start to understand how the environment works.