Book Image

Swift 2 By Example

By : Giordano Scalzo
Book Image

Swift 2 By Example

By: Giordano Scalzo

Overview of this book

Swift is no longer the unripe language it was when launched by Apple at WWDC14, now it’s a powerful and ready-for-production programming language that has empowered most new released apps. Swift is a user-friendly language with a smooth learning curve; it is safe, robust, and really flexible. Swift 2 is more powerful than ever; it introduces new ways to solve old problems, more robust error handling, and a new programming paradigm that favours composition over inheritance. Swift 2 by Example is a fast-paced, practical guide to help you learn how to develop iOS apps using Swift. Through the development of seven different iOS apps and one server app, you’ll find out how to use either the right feature of the language or the right tool to solve a given problem. We begin by introducing you to the latest features of Swift 2, further kick-starting your app development journey by building a guessing game app, followed by a memory game. It doesn’t end there, with a few more apps in store for you: a to-do list, a beautiful weather app, two games: Flappy Swift and Cube Runner, and finally an ecommerce app to top everything off. By the end of the book, you’ll be able to build well-designed apps, effectively use AutoLayout, develop videogames, and build server apps.
Table of Contents (18 chapters)
Swift 2 By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Welcome to the World of Swift
2
Building a Guess the Number App
Index

Summary


This chapter showed us, by exploiting the power of Xcode and Swift, we can create fully working app.

Depending on your level of iOS knowledge, you could have found this app either too hard or to simple to understand; for the former, don't loose your enthusiasm, read the code again, and try to execute the app adding few strategically placed print() instructions in the code to see the content of the various variables; for the latter's, I hope you have found at least some tricks you can start to use right now.

Of course, simply after reading this chapter, nobody can be considered an expert in Swift and Xcode. However, the information here is enough to let you understand all of the code we'll be using in the upcoming chapters to build several kinds of other interesting apps.

In the next chapter, we'll continue to explore Swift and iOS by implementing another game, a memory game that will let us make use of the power of structs. You will also learn about some new things in UIKit.