Book Image

Swift 2 By Example

By : Giordano Scalzo
Book Image

Swift 2 By Example

By: Giordano Scalzo

Overview of this book

Swift is no longer the unripe language it was when launched by Apple at WWDC14, now it’s a powerful and ready-for-production programming language that has empowered most new released apps. Swift is a user-friendly language with a smooth learning curve; it is safe, robust, and really flexible. Swift 2 is more powerful than ever; it introduces new ways to solve old problems, more robust error handling, and a new programming paradigm that favours composition over inheritance. Swift 2 by Example is a fast-paced, practical guide to help you learn how to develop iOS apps using Swift. Through the development of seven different iOS apps and one server app, you’ll find out how to use either the right feature of the language or the right tool to solve a given problem. We begin by introducing you to the latest features of Swift 2, further kick-starting your app development journey by building a guessing game app, followed by a memory game. It doesn’t end there, with a few more apps in store for you: a to-do list, a beautiful weather app, two games: Flappy Swift and Cube Runner, and finally an ecommerce app to top everything off. By the end of the book, you’ll be able to build well-designed apps, effectively use AutoLayout, develop videogames, and build server apps.
Table of Contents (18 chapters)
Swift 2 By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Welcome to the World of Swift
2
Building a Guess the Number App
Index

Building the skeleton


Having defined the requirements, let's start implementing them, splitting the implementation into auto-conclusive phases.

In the previous chapter, we implemented the app using Interface Builder to create the UI, but we mentioned that it is definitely possible to do that entirely by code.

Although Apple provides two ways to do this, either via NSLayoutConstraintss or Visual Format Language, both are really verbose and error-prone; hence, we'll use a nice Cartography library, which permits us to set up constraints in a declarative way without using any hardcoded strings.

Note

A description of Cartography can be found here: https://github.com/robb/Cartography.

Creating the project

In the same way we did for the previous apps, we create an empty Single View app, from which we remove the reference to the main storyboard and the View Controller template.

Just for the sake of a quick test, we create PrettyWeatherViewController, showing a red background:

class PrettyWeatherViewController...