Book Image

Swift 2 By Example

By : Giordano Scalzo
Book Image

Swift 2 By Example

By: Giordano Scalzo

Overview of this book

Swift is no longer the unripe language it was when launched by Apple at WWDC14, now it’s a powerful and ready-for-production programming language that has empowered most new released apps. Swift is a user-friendly language with a smooth learning curve; it is safe, robust, and really flexible. Swift 2 is more powerful than ever; it introduces new ways to solve old problems, more robust error handling, and a new programming paradigm that favours composition over inheritance. Swift 2 by Example is a fast-paced, practical guide to help you learn how to develop iOS apps using Swift. Through the development of seven different iOS apps and one server app, you’ll find out how to use either the right feature of the language or the right tool to solve a given problem. We begin by introducing you to the latest features of Swift 2, further kick-starting your app development journey by building a guessing game app, followed by a memory game. It doesn’t end there, with a few more apps in store for you: a to-do list, a beautiful weather app, two games: Flappy Swift and Cube Runner, and finally an ecommerce app to top everything off. By the end of the book, you’ll be able to build well-designed apps, effectively use AutoLayout, develop videogames, and build server apps.
Table of Contents (18 chapters)
Swift 2 By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Welcome to the World of Swift
2
Building a Guess the Number App
Index

Adding juiciness


Juiciness in a game or an app can be defined as all the effects such as sounds, zooming, or shaking elements. Although they are not indispensable to the game, they make the experience of gaming more pleasant.

Let there be sounds!

The first thing we add is sound effects in order to give feedback to the user when something, either good or bad, happens in the game. For example, we could notify that the bird is flapping, or has hit the pipes, using a sound.

Basically, there are two ways for an indie game developer, which means a developer without any video game publisher's financial support, to add sounds to the game: creating them or searching for them from sound collections, such as https://www.freesound.org or http://www.freesfx.co.uk.

Because the aim of this book is to teach you how to create apps using Swift, we'll use some resources found in a free collection.

In the master branch, you can find .zip files with all the required sounds.

Note

You can find the sounds at https://github...