Book Image

Learning Rust

By : Vesa Kaihlavirta
Book Image

Learning Rust

By: Vesa Kaihlavirta

Overview of this book

Rust is a highly concurrent and high performance language that focuses on safety and speed, memory management, and writing clean code. It also guarantees thread safety, and its aim is to improve the performance of existing applications. Its potential is shown by the fact that it has been backed by Mozilla to solve the critical problem of concurrency. Learning Rust will teach you to build concurrent, fast, and robust applications. From learning the basic syntax to writing complex functions, this book will is your one stop guide to get up to speed with the fundamentals of Rust programming. We will cover the essentials of the language, including variables, procedures, output, compiling, installing, and memory handling. You will learn how to write object-oriented code, work with generics, conduct pattern matching, and build macros. You will get to know how to communicate with users and other services, as well as getting to grips with generics, scoping, and more advanced conditions. You will also discover how to extend the compilation unit in Rust. By the end of this book, you will be able to create a complex application in Rust to move forward with.
Table of Contents (21 chapters)
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Title Page
Preface
Free Chapter
1
Introducing and Installing Rust
4
Conditions, Recursion, and Loops

What exactly is a crate?


As with all languages, Rust can use external libraries that, we've established are called crates. But what are they?

If we think about a crate, we think either of something we use to hold lots of other things. Software developers like to keep their code clean and if they know what they're doing, they tend to keep their libraries fairly specialized. These specialisms within a crate are known as modules.

Note

A crate is a container with one or more modules within it.

Looking at modules

To show how crates are put together, we are going to create one. In this case, it will be a simple math crate.

Before we consider this, let's consider something we all know: a car. We will consider the car a crate, as everything to do with the car is held within it.

To start, let's think about the main parts of the car: the engine, fuel, interior, wheels and movement, and electrics.

There are more but, for now, we will ignore them. Let's represent this as a block diagram to make the relationship...