Book Image

Learning Rust

By : Vesa Kaihlavirta
Book Image

Learning Rust

By: Vesa Kaihlavirta

Overview of this book

Rust is a highly concurrent and high performance language that focuses on safety and speed, memory management, and writing clean code. It also guarantees thread safety, and its aim is to improve the performance of existing applications. Its potential is shown by the fact that it has been backed by Mozilla to solve the critical problem of concurrency. Learning Rust will teach you to build concurrent, fast, and robust applications. From learning the basic syntax to writing complex functions, this book will is your one stop guide to get up to speed with the fundamentals of Rust programming. We will cover the essentials of the language, including variables, procedures, output, compiling, installing, and memory handling. You will learn how to write object-oriented code, work with generics, conduct pattern matching, and build macros. You will get to know how to communicate with users and other services, as well as getting to grips with generics, scoping, and more advanced conditions. You will also discover how to extend the compilation unit in Rust. By the end of this book, you will be able to create a complex application in Rust to move forward with.
Table of Contents (21 chapters)
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Title Page
Preface
Free Chapter
1
Introducing and Installing Rust
4
Conditions, Recursion, and Loops

Traits and Impl


A very powerful feature of Rust that is commonly seen when dealing with generics is that it is possible to tell the compiler that a particular type will provide certain functionality. This is provided by a special feature known as a trait.

However, to appreciate traits, we first have to look at the impl keyword (short for implement).

Impl

The impl keyword works in a very similar way to a function. The structure of an implementation needs to considered as being closer to a static class (in C#) or as a function within a function:

impl MyImpl
{
  fn reference_name (&self) ... 
}

This would be more for a non-generic type. For generics, the preceding code becomes the following:

impl <T> MyGenericImpl<T>
{
  fn reference_name(&self) ... 
}

Note that the <T> is required to tell the compiler that the impl is for a generic. reference_name is the name used to access the impl function. It can be anything you wish.

Note

An example of impl can be found in 09/impl_example...