Book Image

Learning Rust

By : Vesa Kaihlavirta
Book Image

Learning Rust

By: Vesa Kaihlavirta

Overview of this book

Rust is a highly concurrent and high performance language that focuses on safety and speed, memory management, and writing clean code. It also guarantees thread safety, and its aim is to improve the performance of existing applications. Its potential is shown by the fact that it has been backed by Mozilla to solve the critical problem of concurrency. Learning Rust will teach you to build concurrent, fast, and robust applications. From learning the basic syntax to writing complex functions, this book will is your one stop guide to get up to speed with the fundamentals of Rust programming. We will cover the essentials of the language, including variables, procedures, output, compiling, installing, and memory handling. You will learn how to write object-oriented code, work with generics, conduct pattern matching, and build macros. You will get to know how to communicate with users and other services, as well as getting to grips with generics, scoping, and more advanced conditions. You will also discover how to extend the compilation unit in Rust. By the end of this book, you will be able to create a complex application in Rust to move forward with.
Table of Contents (21 chapters)
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Title Page
Preface
Free Chapter
1
Introducing and Installing Rust
4
Conditions, Recursion, and Loops

Traits and generics


If we look at the code, we have two structures that effectively do the same thing, with the only difference being the types for the parameters aren't the same. We can alter the member names for the structures without an issue to make life simpler:

struct Perimeter { side_one: i32, side_two: i32, } 
struct Oval { radius: f32, height: f32, }

This would become the following:

struct Shape<T> { line_one: T, line_two: T, }

The calculation cannot be altered as they are totally different, but will need the parameter names to be altered. The other aspect to alter will be the name for the functions. Let's create a version of the code that only uses part of the code.

As we have the generic version of the struct, we next need to create the trait:

trait Calculate<T> { fn calc(&self) -> T; }

We have to use <T> as the trait has to take a generic.

The construction for the implementation can be achieved in one of two ways.

Note

The code for this section can be found in...