Book Image

Learning Rust

By : Vesa Kaihlavirta
Book Image

Learning Rust

By: Vesa Kaihlavirta

Overview of this book

Rust is a highly concurrent and high performance language that focuses on safety and speed, memory management, and writing clean code. It also guarantees thread safety, and its aim is to improve the performance of existing applications. Its potential is shown by the fact that it has been backed by Mozilla to solve the critical problem of concurrency. Learning Rust will teach you to build concurrent, fast, and robust applications. From learning the basic syntax to writing complex functions, this book will is your one stop guide to get up to speed with the fundamentals of Rust programming. We will cover the essentials of the language, including variables, procedures, output, compiling, installing, and memory handling. You will learn how to write object-oriented code, work with generics, conduct pattern matching, and build macros. You will get to know how to communicate with users and other services, as well as getting to grips with generics, scoping, and more advanced conditions. You will also discover how to extend the compilation unit in Rust. By the end of this book, you will be able to create a complex application in Rust to move forward with.
Table of Contents (21 chapters)
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Title Page
Preface
Free Chapter
1
Introducing and Installing Rust
4
Conditions, Recursion, and Loops

Can we reduce the amount of code further?


Yes. It is possible to completely omit the requirement to create an implementation of a trait if that trait contains a default method:

trait MyTrait 
{
  fn test_code(&self) -> bool;
  fn self_test_code(&self) -> bool { self.test_code() } }

test_code is just the stub which requires an implementation. The self_test_code function doesn't need an implementation as it has a default method already.

Can the default method be overridden?

It can.

Note

The code for this section is in 09/override_default_method.

Let's start the code off by defining a trait. This has a default method for is_not_done. We will still need to implement is_done though, which we do for the UseFirstTime struct:

struct UseFirstTime; 
impl MyTrait for UseFirstTime 
{
  fn is_done(&self) -> bool 
  {
    println!("UseFirstTime.is_done"); 
    true
  } 
}

We next want to override the default method for is_not_done. Again, we create an empty struct and write both the implementations...