Book Image

Learning Rust

By : Vesa Kaihlavirta
Book Image

Learning Rust

By: Vesa Kaihlavirta

Overview of this book

Rust is a highly concurrent and high performance language that focuses on safety and speed, memory management, and writing clean code. It also guarantees thread safety, and its aim is to improve the performance of existing applications. Its potential is shown by the fact that it has been backed by Mozilla to solve the critical problem of concurrency. Learning Rust will teach you to build concurrent, fast, and robust applications. From learning the basic syntax to writing complex functions, this book will is your one stop guide to get up to speed with the fundamentals of Rust programming. We will cover the essentials of the language, including variables, procedures, output, compiling, installing, and memory handling. You will learn how to write object-oriented code, work with generics, conduct pattern matching, and build macros. You will get to know how to communicate with users and other services, as well as getting to grips with generics, scoping, and more advanced conditions. You will also discover how to extend the compilation unit in Rust. By the end of this book, you will be able to create a complex application in Rust to move forward with.
Table of Contents (21 chapters)
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Title Page
Preface
Free Chapter
1
Introducing and Installing Rust
4
Conditions, Recursion, and Loops

Rounding off traits


This has been a large topic, but we have two more aspects to consider for traits: inheritance and deriving. One that should be familiar if you're used to any form of object-oriented programming.

Inheritance

This is very similar to inheritance within C++ and C#:

trait One 
{
  fn one(&self); 
}
trait OneTwo : One 
{
  fn onetwo(&self); 
}

Note

Code for this part is in 09/inheritance.

The code that implements OneTwo must also implement One (the same as when we overrode the default method, we still had to define is_done), therefore:

struct Three; 
impl One for Three 
{ 
  fn one(&self) 
  {
    println!("one");
  }
}
impl OneTwo for Three 
{
  fn onetwo(&self) 
  {
    println!("onetwo");
  } 
}

And the result is as follows:

If we omitted the impl One block, we would get a compilation error complaining that impl OneTwo requires impl One to exist.

Deriving

Rust provides a handy attribute that allows you to access a number of commonly used traits without having to implement...