Book Image

Learning Network Programming with Java

Book Image

Learning Network Programming with Java

Overview of this book

Network-aware applications are becoming more prevalent and play an ever-increasing role in the world today. Connecting and using an Internet-based service is a frequent requirement for many applications. Java provides numerous classes that have evolved over the years to meet evolving network needs. These range from low-level socket and IP-based approaches to those encapsulated in software services. This book explores how Java supports networks, starting with the basics and then advancing to more complex topics. An overview of each relevant network technology is presented followed by detailed examples of how to use Java to support these technologies. We start with the basics of networking and then explore how Java supports the development of client/server and peer-to-peer applications. The NIO packages are examined as well as multitasking and how network applications can address practical issues such as security. A discussion on networking concepts will put many network issues into perspective and let you focus on the appropriate technology for the problem at hand. The examples used will provide a good starting point to develop similar capabilities for many of your network needs
Table of Contents (16 chapters)
Learning Network Programming with Java
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

UDP streaming


Using UDP to stream audio or videos is common. It is efficient and any loss of packets or out-of-order packets will cause minimal problems. We will illustrate this technique by steaming live audio. A UDP server will capture the microphone's sound and send it to a client. The UDP client will receive the audio and play it on the system's speakers.

The idea of a UDP streaming server is to break up the stream into a series of packets that are sent to a UDP client. The client will then receive these packets and use them to reconstitute a stream.

In order to illustrate streaming audio, we need to know a bit about how Java handles audio streams. Audio is handled by a series of classes that are found in the javax.sound.sampled package. The primary classes that are used to capture and play audio include the following:

  • AudioFormat: This class specifies the characteristics of the audio format that is used. As there are several audio formats available, the system needs to know which one...