Book Image

Learning Network Programming with Java

Book Image

Learning Network Programming with Java

Overview of this book

Network-aware applications are becoming more prevalent and play an ever-increasing role in the world today. Connecting and using an Internet-based service is a frequent requirement for many applications. Java provides numerous classes that have evolved over the years to meet evolving network needs. These range from low-level socket and IP-based approaches to those encapsulated in software services. This book explores how Java supports networks, starting with the basics and then advancing to more complex topics. An overview of each relevant network technology is presented followed by detailed examples of how to use Java to support these technologies. We start with the basics of networking and then explore how Java supports the development of client/server and peer-to-peer applications. The NIO packages are examined as well as multitasking and how network applications can address practical issues such as security. A discussion on networking concepts will put many network issues into perspective and let you focus on the appropriate technology for the problem at hand. The examples used will provide a good starting point to develop similar capabilities for many of your network needs
Table of Contents (16 chapters)
Learning Network Programming with Java
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Thread-per-connection approach


In this approach, a single thread is used to handle all of the client's requests. This approach will require that the client send some sort of notification that it has no further requests. In lieu of an explicit notification, a timeout may need to be set to automatically disconnect the client after a sufficient period of time has elapsed.

The thread-per-connection server

Modify the server's run method by commenting out the bulk of the try block where the request is handled and the response is sent to the client. Replace it with the following code. In the infinite loop, the command request is read. If the request is quit, then the loop is exited. Otherwise, the request is handled in the same way as before:

            while(true) {
                String partName = bis.readLine();
                if("quit".equalsIgnoreCase(partName)) {
                    break;
                }
                float price = map.get(partName);
                out.println(price...