Book Image

The Android Game Developer's Handbook

By : Avisekhar Roy
Book Image

The Android Game Developer's Handbook

By: Avisekhar Roy

Overview of this book

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you’ll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it’s one the market!
Table of Contents (20 chapters)
The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 12. Polishing Android Games

The quality of a developed game mostly depends on the final polishing. Polishing is basically a stage in development where the game is improved in every possible aspect to provide maximum user experience. There is no limit to such improvisation. Most game developers allocate a major time period to polishing.

In the polishing stage, the game should be ready for release. Most of the time, the developer faces a time crunch at the end of the development process. Polishing takes a significant amount of time. There are many examples where the developer chooses to polish the game after release. However, it is not recommended from the user experience and retention point of view.

The polishing job is carried out by the full development team, including designers, artists, and developers. It is the responsibility of the product manager and producer to ensure the target polishing level of the game.

Many developers choose to carry out play testing with a significant but...