Firstly, Android TV game development requires a focus on two specific things:
Large shared display
Landscape resolution with lower dpi
A large display is always a plus from a player's perspective, but that increases the overhead for graphic designers to optimize the assets accordingly. At the same time, the display can be shared with multiple users, so the developer has to make sure that all the user actions can always be synced with the display.
TVs are big in comparison to any other Android devices. The stretch from a 5" to 50" to a 150" screen can expose poor graphical quality. So, the following points need to be considered while developing games for Android TVs:
Check the textures of the game—low resolution textures often look poor when stretched on Android TV
3D models might have jagged curves on TV because there are too few polygons
Particle effects may need reworking for the TV's big screen if there are too few emitters, patterns, or colors
Anti...