Book Image

The Android Game Developer's Handbook

By : Avisekhar Roy
Book Image

The Android Game Developer's Handbook

By: Avisekhar Roy

Overview of this book

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you’ll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it’s one the market!
Table of Contents (20 chapters)
The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Dalvik Debug Monitor Server


The Dalvik Debug Monitor Server (DDMS), whether it's accessed through the standalone application or the Eclipse perspective with the same name, provides handy features for inspecting, debugging, and interacting with emulator and device instances. You can use DDMS to inspect running processes and threads, explore the filesystem, gather heap and other memory information, attach debuggers, and even take screenshots. For emulators, you can also simulate mock location data, send SMS messages, and initiate incoming phone calls:

As the preceding screenshot shows, DDMS can primarily track, update, and display the following information:

  • All running processes

  • All running threads per process

  • Consumed heap per process

  • All log messages

On Android, every application runs in its own process, each of which runs in its own virtual machine. The debugger can be attached to the exposed port of VM. DDMS connects to adb on start. On successful connection, a VM monitoring service is created...