Book Image

The Android Game Developer's Handbook

By : Avisekhar Roy
Book Image

The Android Game Developer's Handbook

By: Avisekhar Roy

Overview of this book

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you’ll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it’s one the market!
Table of Contents (20 chapters)
The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Industry best practices


Although there are plenty of styles and standards out there, most developers like to maintain some common standards to create stability in the game development procedure. Let's discuss some of these area of standards commonly practiced by the industry:

  • Design standards

  • Programming standards

  • Testing standards

Design standards

Design and concepts vary for every game. The best design standard practice is to make it properly documented along with scope for improvement. The document must be clear enough for the users to understand. No matter what the concept is, developers cannot implement it without a proper understanding of the standard.

The design scope must not be so widely open that it can change the entire game; this causes serious delay in production time. However, it should always have a limited scope to improve the production time over time with ideas.

Design must specify the target genre and audience along with a valid reason. This should also include probable target...