Book Image

The Android Game Developer's Handbook

By : Avisekhar Roy
Book Image

The Android Game Developer's Handbook

By: Avisekhar Roy

Overview of this book

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you’ll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it’s one the market!
Table of Contents (20 chapters)
The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Android library shaders


Android provides the shader option in its framework in the android.graphics package. A few well-known and widely used shaders are also in the Android library. Some of them are as follows:

  • BitmapShader: This can be used to draw a bitmap in the texture format. It also supports tiling or mirroring of the bitmap. It is very useful for creating terrain with tiling.

  • ComposeShader: This is used to merge two shaders. So, it is very useful for masking or merging colors for two different shaders.

  • LinearGradient: This is used to create a gradient along with the given line segment with a defined color set.

  • RadialGradient: This is used to create a gradient along with the given circle segment with a defined color set. A radial origin and radius are provided to create the gradient.

  • SweepGradient: This is used to create a sweep gradient color around a point with the given radius.

Here is an example:

@Override
protected void onDraw ( Canvas c)
{
  float px = 100.0f;
  float py = 100...