Book Image

The Android Game Developer's Handbook

By : Avisekhar Roy
Book Image

The Android Game Developer's Handbook

By: Avisekhar Roy

Overview of this book

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you’ll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it’s one the market!
Table of Contents (20 chapters)
The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Best testing practices


There are many standards used in the Android game development industry for testing. Testing ensures correctness, stability, functional behavior, and durability after an application is published. The most common approach for Android game testing is manual testing.

However, this process is definitely not the best. As an Android developer, a unit test is always a best practice to save time and get accurate test results.

Tools and APIs

There are several tools and Android APIs that can be used to carry out the testing procedure. Some of them are inbuilt, such as Android Test Support Library, Dumpsys, Monkeyrunner, and so on.

Most of these testing tools can be triggered through the command line and run through Android Debug Bridge.

The Monkey tools create a virtual environment to populate user actions such as click, touch, swipe and so on to determine real-time result. Monkey can be run with the following command:

adb shell monkey –p <Game Package Name> <Event Count&gt...