Book Image

Android Application Development Cookbook - Second Edition

By : Kyle Mew
Book Image

Android Application Development Cookbook - Second Edition

By: Kyle Mew

Overview of this book

The Android OS has the largest installation base of any operating system in the world; there has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community! This “cookbook” will make it easy for you to jump to a topic of interest and get what you need to implement the feature in your own application. If you are new to Android and learn best by “doing,” then this book will provide many topics of interest. Starting with the basics of Android development, we move on to more advanced concepts, and we’ll guide you through common tasks developers struggle to solve. The first few chapters cover the basics including Activities, Layouts, Widgets, and the Menu. From there, we cover fragments and data storage (including SQLite), device sensors, the camera, and GPS. Then we move on more advanced topics such as graphics and animation (including OpenGL), multi-threading with AsyncTask, and Internet functionality with Volley. We’ll also demonstrate Google Maps and Google Cloud Messaging (also known as Push Notifications) using the Google API Library. Finally, we’ll take a look at several online services designed especially for Android development. Take your application big-time with full Internet web services without having to become a server admin by leveraging the power of Backend as a Service (BaaS) providers.
Table of Contents (23 chapters)
Android Application Development Cookbook Second Edition
Credits
Disclaimer
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Introduction


Now that we've explored graphics and animations in the previous chapters, it's time to look at the sound options available in Android. The two most popular options to play sound include:

  • SoundPool: This is for short sound clips

  • MediaPlayer: This is designed for larger sound files (like music) and video files

The first two recipes will look at using these libraries. We'll also look at how to use hardware related to sound, such as the volume controls and media playback controls (play, pause, and so on often found on headphones).

The rest of the chapter will focus on using the camera, both indirectly through Intents (to pass the camera request to the default camera application) and directly using the camera APIs. We'll examine the new Camera2 APIs released with Android 5.0 Lollipop (API 21), but we'll also look at the original Camera API since roughly 75 percent of the market doesn't have Lollipop yet. (To help you take advantage of the new features offered in the Camera2 API, we...