Book Image

Android Application Development Cookbook - Second Edition

By : Kyle Mew
Book Image

Android Application Development Cookbook - Second Edition

By: Kyle Mew

Overview of this book

The Android OS has the largest installation base of any operating system in the world; there has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community! This “cookbook” will make it easy for you to jump to a topic of interest and get what you need to implement the feature in your own application. If you are new to Android and learn best by “doing,” then this book will provide many topics of interest. Starting with the basics of Android development, we move on to more advanced concepts, and we’ll guide you through common tasks developers struggle to solve. The first few chapters cover the basics including Activities, Layouts, Widgets, and the Menu. From there, we cover fragments and data storage (including SQLite), device sensors, the camera, and GPS. Then we move on more advanced topics such as graphics and animation (including OpenGL), multi-threading with AsyncTask, and Internet functionality with Volley. We’ll also demonstrate Google Maps and Google Cloud Messaging (also known as Push Notifications) using the Google API Library. Finally, we’ll take a look at several online services designed especially for Android development. Take your application big-time with full Internet web services without having to become a server admin by leveraging the power of Backend as a Service (BaaS) providers.
Table of Contents (23 chapters)
Android Application Development Cookbook Second Edition
Credits
Disclaimer
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Responding to hardware media controls in your app


Having your app respond to media controls, such as Play, Pause, Skip, and so on, is a nice touch your users will appreciate.

Android makes this possible through the media library. As with the Playing sound effects with SoundPool recipe earlier, the Lollipop release changed how this is done. Unlike the SoundPool example, this recipe is able to take advantage of another approach—the compatibility library.

This recipe will show you how to set up MediaSession to respond to the hardware buttons, which will work on Lollipop and later, as well as previous Lollilop versions using the MediaSessionCompat library. (The Compatibility Library will take care of checking the OS version and using the correct API calls automatically.)

Getting ready

Create a new project in Android Studio and call it: HardwareMediaControls. Use the default Phone & Tablet options and select Empty Activity when prompted for the Activity Type.

How to do it...

We'll just be using...