Book Image

Android Application Development Cookbook - Second Edition

By : Kyle Mew
Book Image

Android Application Development Cookbook - Second Edition

By: Kyle Mew

Overview of this book

The Android OS has the largest installation base of any operating system in the world; there has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community! This “cookbook” will make it easy for you to jump to a topic of interest and get what you need to implement the feature in your own application. If you are new to Android and learn best by “doing,” then this book will provide many topics of interest. Starting with the basics of Android development, we move on to more advanced concepts, and we’ll guide you through common tasks developers struggle to solve. The first few chapters cover the basics including Activities, Layouts, Widgets, and the Menu. From there, we cover fragments and data storage (including SQLite), device sensors, the camera, and GPS. Then we move on more advanced topics such as graphics and animation (including OpenGL), multi-threading with AsyncTask, and Internet functionality with Volley. We’ll also demonstrate Google Maps and Google Cloud Messaging (also known as Push Notifications) using the Google API Library. Finally, we’ll take a look at several online services designed especially for Android development. Take your application big-time with full Internet web services without having to become a server admin by leveraging the power of Backend as a Service (BaaS) providers.
Table of Contents (23 chapters)
Android Application Development Cookbook Second Edition
Credits
Disclaimer
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Including resource files in your project


Android provides two options for including files in your project: the raw folder and the Assets folder. Which option you use depends on your requirements. To start, we'll give a brief overview of each option to help you decide when to use each option:

  • Raw files

    • Included in the resource directory: /res/raw

    • As a resource, accessed through the raw identifier: R.raw.<resource>

    • A good place for storing media files such as MP3, MP4, and OOG files

  • Asset files

    • Creates a filesystem compiled in your APK (does NOT provide a resource ID)

    • Access files using their file names, generally making them easier to use with dynamically created names

    • Some APIs do not support a Resource Identifier and therefore require including as an Asset

Generally, raw files are easier to work with since they are accessed through the resource identifier. As we'll demonstrate in this recipe, the main difference is how you access the file. In this example, we will load both a raw text...