Book Image

JavaScript for .NET Developers

By : Ovais Mehboob Ahmed Khan
Book Image

JavaScript for .NET Developers

By: Ovais Mehboob Ahmed Khan

Overview of this book

If you want to improve responsiveness or the UX in your ASP.NET applications, JavaScript can be a life saver. In an age where server-side operations have shifted to the client, being able to handle JavaScript with confidence and fluency is vital for ASP.NET developers. There’s no point trying to fight it, so start learning with this book. Make sure your projects exceed user expectations. Begin by getting stuck into the basics of JavaScript, and explore the language in the context of ASP.NET Core. You’ll then find out how to put the principles into practice, as you learn how to develop a basic ASP.NET application using Angular 2 and TypeScript. You’ll also develop essential skills required to develop responsive apps, with a little help from AJAX, ensuring that you’re building projects that can be easily accessed across different devices. With guidance on Node.js and some neat techniques to test and debug a range of JavaScript libraries in Visual Studio, you’ll soon be well on your way to combining JavaScript with ASP.NET in a way that’s capable of meeting the challenges of modern web development head-on.
Table of Contents (17 chapters)
JavaScript for .NET Developers
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 7. JavaScript Design Patterns

In every mid- to large-sized projects, good architecture and design always plays an important role in handling complex scenarios and increasing the maintainability of the product. Design patterns are best practices developed and used by professional developers to solve a particular problem. If a design pattern has been used in the application for specific scenarios, it evades many of the issues one could face during development or when running the application in production. Design patterns solve the problems by providing the guidelines which are industry best practices to handle problems or to achieve or implement any requirement. A singleton pattern, for example, is used to create only one instance that is shared among all, whereas a prototype is used to extend the existing functionality of an object by adding more properties and methods and so on. Design patterns are classified into three categories, namely creational, structural, and behavioral patterns...