Now that we have all the elements needed to create the animation for the rabbit when it collides with the wrong door, I challenge you to use your knowledge to stop the jumping animation and run the smashing one. Don't forget to restart the jumping animation after the smashing animation has finished.
For this challenge, we will need to remove the blink action that we created in Chapter 2, What Makes a Game a Game?, and the one that we created for the collision between the rabbit and the puppet so that we can run the new animation instead. You need to replace the following lines of code in the detectCollisions
method:
// Make the rabbit blink let blinkAction = SKAction.sequence([ SKAction.colorizeWithColor(UIColor.redColor(), colorBlendFactor: 0.5, duration: 0.1), SKAction.fadeAlphaTo(0.0, duration: 0.2), SKAction.fadeAlphaTo(1.0, duration: 0.2), SKAction.colorizeWithColor(UIColor.whiteColor(), colorBlendFactor: 1.0, duration: 0.1...