Book Image

Learning Swift Second Edition - Second Edition

By : Andrew J Wagner
Book Image

Learning Swift Second Edition - Second Edition

By: Andrew J Wagner

Overview of this book

Swift is Apple’s new programming language and the future of iOS and OS X app development. It is a high-performance language that feels like a modern scripting language. On the surface, Swift is easy to jump into, but it has complex underpinnings that are critical to becoming proficient at turning an idea into reality. This book is an approachable, step-by-step introduction into programming with Swift for everyone. It begins by giving you an overview of the key features through practical examples and progresses to more advanced topics that help differentiate the proficient developers from the mediocre ones. It covers important concepts such as Variables, Optionals, Closures, Generics, and Memory Management. Mixed in with those concepts, it also helps you learn the art of programming such as maintainability, useful design patterns, and resources to further your knowledge. This all culminates in writing a basic iOS app that will get you well on your way to turning your own app ideas into reality.
Table of Contents (19 chapters)
Learning Swift Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Types


The type system in Objective-C is a little bit more disparate than Swift. This is because the structures and enumerations in Objective-C come from C. Only classes and categories come from the Objective-C extension.

Structures

In Swift, structures are very similar to classes, but in Objective-C, they are much more different. Structures in Objective-C are essentially just a way of giving a name to a collection of individual types. They cannot contain methods. Even more restrictive than that, structures can't contain Objective-C types. This leaves us with only basic possibilities:

struct Cylinder {
    var radius: Int
    var height: Int
}
var c = Cylinder(radius: 10, height: 10)
typedef struct {
    int radius;
    int height;
} Cylinder;
Cylinder c;
c.radius = 10;
c.height = 5;

Structures in Objective-C start with the keyword typedef, which is short for type definition. This is then followed by the struct keyword and the different components of the structure contained within curly brackets...