Now that we have finished conceptualizing our app, we are ready to start coding. In Chapter 3, One Piece at a Time – Types, Scopes, and Projects, we created a command-line project. This time, we are going to create an iOS Application. Once again, in Xcode, navigate to File | New | Project…. When a window appears, select the Single View Application from the iOS | Application menu:
From there, click on Next and then give the project the name LearningCamera
. Any Organization Name and Identifier are fine. Finally, make sure that Swift is selected from the Language drop down menu and Universal is selected from the Devices drop down. Now select Next again and create the project.
Xcode will then present you with a project development window that looks somewhat different from a command-line project:
This default screen allows us to configure various attributes of the app including the version number, target devices, and much more. For our purposes, all of the defaults are...