Book Image

Learning Swift Second Edition - Second Edition

By : Andrew J Wagner
Book Image

Learning Swift Second Edition - Second Edition

By: Andrew J Wagner

Overview of this book

Swift is Apple’s new programming language and the future of iOS and OS X app development. It is a high-performance language that feels like a modern scripting language. On the surface, Swift is easy to jump into, but it has complex underpinnings that are critical to becoming proficient at turning an idea into reality. This book is an approachable, step-by-step introduction into programming with Swift for everyone. It begins by giving you an overview of the key features through practical examples and progresses to more advanced topics that help differentiate the proficient developers from the mediocre ones. It covers important concepts such as Variables, Optionals, Closures, Generics, and Memory Management. Mixed in with those concepts, it also helps you learn the art of programming such as maintainability, useful design patterns, and resources to further your knowledge. This all culminates in writing a basic iOS app that will get you well on your way to turning your own app ideas into reality.
Table of Contents (19 chapters)
Learning Swift Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Access control


Swift provides another set of tools that helps to control what code other code has access to called access controls. All code is actually given three levels of access control:

  • Private: Only accessible from within the same file

  • Internal: Only accessible from within the same module or app

  • Public: Accessible by any code that imports the module

Before we can really discuss this further, you should understand completely what a module is. It is beyond the scope of this book to talk about implementing a module but a module is a collection of code that can be used in other modules and apps. So far, we have used the Foundation module provided by Apple. A module is anything that you use when using the import keyword.

All code, by default, is defined to be at the internal level. That means that any given piece of code in your program can access any piece of code defined in any other file that is also included in your program as long as it follows the scoping rules we have already discussed...