Book Image

Learning Swift Second Edition - Second Edition

By : Andrew J Wagner
Book Image

Learning Swift Second Edition - Second Edition

By: Andrew J Wagner

Overview of this book

Swift is Apple’s new programming language and the future of iOS and OS X app development. It is a high-performance language that feels like a modern scripting language. On the surface, Swift is easy to jump into, but it has complex underpinnings that are critical to becoming proficient at turning an idea into reality. This book is an approachable, step-by-step introduction into programming with Swift for everyone. It begins by giving you an overview of the key features through practical examples and progresses to more advanced topics that help differentiate the proficient developers from the mediocre ones. It covers important concepts such as Variables, Optionals, Closures, Generics, and Memory Management. Mixed in with those concepts, it also helps you learn the art of programming such as maintainability, useful design patterns, and resources to further your knowledge. This all culminates in writing a basic iOS app that will get you well on your way to turning your own app ideas into reality.
Table of Contents (19 chapters)
Learning Swift Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Cleaning up in error situations


So far, we have not had to be too concerned about what happens in a function after we throw an error. There are times when we will need to perform a certain action before exiting a function, regardless of if we threw an error or not.

Order of execution when errors occur

An important part to remember about throwing errors is that the execution of the current scope exits. This is easy to think about for functions if you think of it as just a call to return. Any code after the throw will not be executed. It is a little less intuitive within do-catch blocks. A do-catch can have multiple calls to functions that may throw errors, but as soon as a function throws an error, the execution will jump to the first catch block that matches the error:

do {
    try function1()
    try function2()
    try function3()
}
catch {
    print("Error")
}

Here, if function1 throws an error, function2 and function3 will not be called. If function1 does not throw but function2 does, then...