Book Image

Cardboard VR Projects for Android

By : Jonathan Linowes, Matt Schoen
Book Image

Cardboard VR Projects for Android

By: Jonathan Linowes, Matt Schoen

Overview of this book

Google Cardboard is a low-cost, entry-level media platform through which you can experience virtual reality and virtual 3D environments. Its applications are as broad and varied as mobile smartphone applications themselves. This book will educate you on the best practices and methodology needed to build effective, stable, and performant mobile VR applications. In this book, we begin by defining virtual reality (VR) and how Google Cardboard fits into the larger VR and Android ecosystem. We introduce the underlying scientific and technical principles behind VR, including geometry, optics, rendering, and mobile software architecture. We start with a simple example app that ensures your environment is properly set up to write, build, and run the app. Then we develop a reusable VR graphics engine that you can build upon. And from then on, each chapter is a self-contained project where you will build an example from a different genre of application, including a 360 degree photo viewer, an educational simulation of our solar system, a 3D model viewer, and a music visualizer. Given the recent updates that were rolled out at Google I/O 2016, the authors of Cardboard VR Projects for Android have collated some technical notes to help you execute the projects in this book with Google VR Cardboard Java SDK 0.8, released in May 2016. Refer to the article at https://www.packtpub.com/sites/default/files/downloads/GoogleVRUpdateGuideforCardbook.pdf which explains the updates to the source code of the projects.
Table of Contents (16 chapters)
Cardboard VR Projects for Android
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a new project


If you'd like more details and an explanation of these steps, refer to the Creating a new Cardboard project section of Chapter 2, The Skeleton Cardboard Project, and follow along there:

  1. With Android Studio opened, create a new project. Let's name it LauncherLobby and target Android 4.4 KitKat (API 19) with an Empty Activity.

  2. Add the Cardboard SDK common.aar and core.aar library files to your project as new modules, using File | New | New Module....

  3. Set the library modules as dependencies to the project app, using File | Project Structure.

  4. Edit the AndroidManifest.xml file as explained in Chapter 2, The Skeleton Cardboard Project, being careful to preserve the package name for this project.

  5. Edit the build.gradle file as explained in Chapter 2, The Skeleton Cardboard Project, to compile against SDK 22.

  6. Edit the activity_main.xml layout file as explained in Chapter 2, The Skeleton Cardboard Project.

  7. Edit the MainActivity Java class so that it extends CardboardActivity and implements...