Book Image

Cardboard VR Projects for Android

By : Jonathan Linowes, Matt Schoen
Book Image

Cardboard VR Projects for Android

By: Jonathan Linowes, Matt Schoen

Overview of this book

Google Cardboard is a low-cost, entry-level media platform through which you can experience virtual reality and virtual 3D environments. Its applications are as broad and varied as mobile smartphone applications themselves. This book will educate you on the best practices and methodology needed to build effective, stable, and performant mobile VR applications. In this book, we begin by defining virtual reality (VR) and how Google Cardboard fits into the larger VR and Android ecosystem. We introduce the underlying scientific and technical principles behind VR, including geometry, optics, rendering, and mobile software architecture. We start with a simple example app that ensures your environment is properly set up to write, build, and run the app. Then we develop a reusable VR graphics engine that you can build upon. And from then on, each chapter is a self-contained project where you will build an example from a different genre of application, including a 360 degree photo viewer, an educational simulation of our solar system, a 3D model viewer, and a music visualizer. Given the recent updates that were rolled out at Google I/O 2016, the authors of Cardboard VR Projects for Android have collated some technical notes to help you execute the projects in this book with Google VR Cardboard Java SDK 0.8, released in May 2016. Refer to the article at https://www.packtpub.com/sites/default/files/downloads/GoogleVRUpdateGuideforCardbook.pdf which explains the updates to the source code of the projects.
Table of Contents (16 chapters)
Cardboard VR Projects for Android
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 8. 3D Model Viewer

Three-dimensional models are everywhere, from mechanical engineering of machine parts to medical imaging; from video game design to 3D printing. 3D models are as prolific as photos, videos, music, and other media. Yet, while browsers and apps have native support for other media types, 3D models do not have so much. One day 3D viewing standards will be integrated into the browser (such as WebGL and WebVR). Until then, we'll have to rely on plugins and sister apps to view our models. Free 3D file models in the OBJ format, for example, can be found online, including TF3DM (http://tf3dm.com/), TurboSquid (http://www.turbosquid.com/), and many others (http://www.hongkiat.com/blog/60-excellent-free-3d-model-websites/).

In this project, we will build an Android 3D model viewer app that lets you open and view models in 3D using a Cardboard VR headset. The file format that we'll use is OBJ, an open format first developed by Wavefront Technologies for cinematic 3D animation...