Book Image

Learning Python Application Development

By : Ninad Sathaye
Book Image

Learning Python Application Development

By: Ninad Sathaye

Overview of this book

Python is one of the most widely used dynamic programming languages, supported by a rich set of libraries and frameworks that enable rapid development. But fast paced development often comes with its own baggage that could bring down the quality, performance, and extensibility of an application. This book will show you ways to handle such problems and write better Python applications. From the basics of simple command-line applications, develop your skills all the way to designing efficient and advanced Python apps. Guided by a light-hearted fantasy learning theme, overcome the real-world problems of complex Python development with practical solutions. Beginning with a focus on robustness, packaging, and releasing application code, you’ll move on to focus on improving application lifetime by making code extensible, reusable, and readable. Get to grips with Python refactoring, design patterns and best practices. Techniques to identify the bottlenecks and improve performance are covered in a series of chapters devoted to performance, before closing with a look at developing Python GUIs.
Table of Contents (18 chapters)
Learning Python Application Development
Credits
Disclaimers
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Event-driven programming


In an algorithm-driven program, the flow of the program is dictated by the predefined steps written in that program. The program may prompt the user with these instructions for an input. An example is a command-line application asking for user input in a predefined order.

In contrast, applications with a graphical user interface let the user dictate the program flow. The application waits for the user actions, and then responds to those actions. For example, if you are reading a PDF copy of a book, you can perform actions like jumping to the next page, zooming-in, scrolling down, or closing the window by clicking on the appropriate buttons. Here, you are essentially telling the application what to do next. This is called event-driven programming. Here, the control flow of the program is governed by the triggered events. The application responds to these events as they occur. The response could be changing the state of the graphical element or running some background...