Book Image

Learning Python Application Development

By : Ninad Sathaye
Book Image

Learning Python Application Development

By: Ninad Sathaye

Overview of this book

Python is one of the most widely used dynamic programming languages, supported by a rich set of libraries and frameworks that enable rapid development. But fast paced development often comes with its own baggage that could bring down the quality, performance, and extensibility of an application. This book will show you ways to handle such problems and write better Python applications. From the basics of simple command-line applications, develop your skills all the way to designing efficient and advanced Python apps. Guided by a light-hearted fantasy learning theme, overcome the real-world problems of complex Python development with practical solutions. Beginning with a focus on robustness, packaging, and releasing application code, you’ll move on to focus on improving application lifetime by making code extensible, reusable, and readable. Get to grips with Python refactoring, design patterns and best practices. Techniques to identify the bottlenecks and improve performance are covered in a series of chapters devoted to performance, before closing with a look at developing Python GUIs.
Table of Contents (18 chapters)
Learning Python Application Development
Credits
Disclaimers
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Unit testing revisited


Here is a quick recap of where we left the discussion on unit testing. The intention was to write a unit test for the functionality found in the non-public method, AttackOfTheOrcs._occupy_huts. One straightforward option was to call this method directly from the unit test. However, calling a non-public method is not considered best practice, so we started looking for alternatives. Another option was to refactor AttackOfTheOrcs.play, and use an extracted public method in the unit test. At this point, we took a detour from unit testing and learned the basics of refactoring. Now it is time to refactor AttackOfTheOrcs.play using the techniques we have just learned.

Refactoring for testability

The source code for the game Attack of the Orcs gives enough opportunity for refactoring. The play method is shown next. The code comments are omitted for the sake of illustration:

The first part of the preceding code does some preparatory work to create the objects needed. It creates...