Book Image

Mastering Swift 3 - Linux

By : Jon Hoffman
Book Image

Mastering Swift 3 - Linux

By: Jon Hoffman

Overview of this book

Swift is a modern, fast, and safe programming language created by Apple. Writing Swift is interactive and fun, the syntax is concise yet expressive, and the code runs lightning-fast. Swift’s move to open source has been embraced with open arms and has seen increased adoption in the Linux platform. Our book will introduce you to the Swift language, further delving into all the key concepts you need to create applications for desktop, server, and embedded Linux platforms. We will teach you the best practices to design an application with Swift 3 via design patterns and Protocol-Oriented Programming. Further on, you will learn how to catch and respond to errors within your application. When you have gained a strong knowledge of using Swift in Linux, we’ll show you how to build IoT and robotic projects using Swift on single board computers. By the end of the book, you will have a solid understanding of the Swift Language with Linux and will be able to create your own applications with ease.
Table of Contents (24 chapters)
Mastering Swift 3 - Linux
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
2
Learning About Variables, Constants, Strings, and Operators

Mutability


For those who are familiar with Objective-C, you will know that there are different classes for mutable and immutable collections. For example, to define a mutable array, we use the NSMutableArray class, and to define an immutable array, we use the NSArray class. Swift is a little different because it does not contain separate classes for mutable and immutable collections. Instead, we define whether a collection is a constant (immutable) or a variable (mutable) using the let and var keywords. This should seem familiar since, in Swift, we define constants with the let keyword and variables with the var keyword.

Note

It is good practice to create immutable collections unless there is a specific need to change the objects within the collection. This allows the compiler to optimize performance.

Let's begin our tour of collections by looking at the most common collection type-the array type.