Book Image

Mastering Swift 3 - Linux

By : Jon Hoffman
Book Image

Mastering Swift 3 - Linux

By: Jon Hoffman

Overview of this book

Swift is a modern, fast, and safe programming language created by Apple. Writing Swift is interactive and fun, the syntax is concise yet expressive, and the code runs lightning-fast. Swift’s move to open source has been embraced with open arms and has seen increased adoption in the Linux platform. Our book will introduce you to the Swift language, further delving into all the key concepts you need to create applications for desktop, server, and embedded Linux platforms. We will teach you the best practices to design an application with Swift 3 via design patterns and Protocol-Oriented Programming. Further on, you will learn how to catch and respond to errors within your application. When you have gained a strong knowledge of using Swift in Linux, we’ll show you how to build IoT and robotic projects using Swift on single board computers. By the end of the book, you will have a solid understanding of the Swift Language with Linux and will be able to create your own applications with ease.
Table of Contents (24 chapters)
Mastering Swift 3 - Linux
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
2
Learning About Variables, Constants, Strings, and Operators

Overriding methods and properties


To override a method, property, or subscript, we need to prefix the definition with the override keyword. This tells the compiler that we intend to override something in the superclass and that we did not make a duplicate definition by mistake. The override keyword does prompt the Swift compiler to verify that the superclass (or one of its parents) has a matching declaration that can be overridden. If it cannot find a matching declaration in one of the superclasses, an error will be thrown.

Overriding methods

Let's look at how we would override a method. We will start by adding a getDetails() method to the Plant class that we will then override in the child classes. The following code shows how the new Plant class looks with the getDetails() method added:

class Plant { 
  var height = 0.0 
  var age = 0 
  
  func growHeight(inches: Double) { 
    self.height +=  inches; 
  } 
   
  func getDetails() -> String { &...