When I first started writing applications with Objective-C, one of the most noticeable deficiencies was the lack of exception handling. Most modern programming languages, such as Java and C#, use try...catch
blocks or something similar to handle exceptions. While Objective-C did have the try...catch
block, it wasn't used within the Cocoa frameworks themselves, and it never felt like a true part of the language. I have significant experience with C, so I was able to understand how Apple frameworks received and responded to errors, and, to be honest, in some cases, I actually preferred this method, even though I had grown accustomed to exception handling with Java and C#. When Swift was first introduced, I was hoping that Apple would put true error handling into the language so we would have the option of using it; however, it was not in the initial release of Swift. When Swift 2 was released, Apple added additional error handling to Swift...
Mastering Swift 3 - Linux
By :
Mastering Swift 3 - Linux
By:
Overview of this book
Swift is a modern, fast, and safe programming language created by Apple. Writing Swift is interactive and fun, the syntax is concise yet expressive, and the code runs lightning-fast. Swift’s move to open source has been embraced with open arms and has seen increased adoption in the Linux platform.
Our book will introduce you to the Swift language, further delving into all the key concepts you need to create applications for desktop, server, and embedded Linux platforms. We will teach you the best practices to design an application with Swift 3 via design patterns and Protocol-Oriented Programming.
Further on, you will learn how to catch and respond to errors within your application. When you have gained a strong knowledge of using Swift in Linux, we’ll show you how to build IoT and robotic projects using Swift on single board computers. By the end of the book, you will have a solid understanding of the Swift Language with Linux and will be able to create your own applications with ease.
Table of Contents (24 chapters)
Mastering Swift 3 - Linux
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Taking the First Steps with Swift
Learning About Variables, Constants, Strings, and Operators
Using Swift Collections and the Tuple Type
Control Flow and Functions
Classes and Structures
Using Protocols and Protocol Extensions
Protocol-Oriented Design
Writing Safer Code with Error Handling
Custom Subscripting
Using Optional Types
Working with Generics
Working with Closures
Using C Libraries with Swift
Concurrency and Parallelism in Swift
Swifts Core Libraries
Swift on Single Board Computers
Swift Formatting and Style Guide
Adopting Design Patterns in Swift
Customer Reviews