Book Image

Mastering macOS Programming.

By : Stuart Grimshaw, Gregory Casamento
Book Image

Mastering macOS Programming.

By: Stuart Grimshaw, Gregory Casamento

Overview of this book

macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple’s own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects.
Table of Contents (28 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
18
LLDB and the Command Line

The serious developer's toolkit


The third part of the book will cover topics that concern any desktop application developer, but here they are dealt with in the context of programming Cocoa apps for macOS.

Some of these will seem more appealing than others. There are many topics in the early stages of learning to program that are (or perhaps just seem to be) less important and/or exciting, such as just writing a few pages full of code and hitting the Run button; but these things later become an essential and rewarding part of what we do as developers. As one moves from working on relatively small and simple projects, usually as a sole coder, to working on larger, more complex, and longer-term projects, frequently as part of a team of both devs and management staff, there is a profound change in priorities, as code clarity, code re-use, integration, documentation, and communication become major aspects of our work.

There are also fascinating challenges around dealing with some of the unpredictable aspects of software that needs to integrate itself successfully with a digital universe lying outside our app and beyond our control, particularly with regard to the Internet, as our code will need to deal robustly, efficiently, and gracefully with whatever comes back at it across the network.

Producing high-quality code, while working quickly and communicating effectively, is partly a matter of experience and partly a matter of knowing what tools are available to make the best use of the hours you spend coding, and which techniques to choose when designing the internal workings of your app.

These chapters will look at the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment: on time, on budget, maintainable code. Which is basically what the industry needs from you.

And for which you will be handsomely paid. Just saying.